Trista "The Viper" Sanguine - Toreador Ancilla Dec 3, 2014 7:39:34 GMT
Post by Fury on Dec 3, 2014 7:39:34 GMT
Sheet details and break down
Nature - SENSUALIST: Sensation is your addiction, and you'll do anything to experience a new one.
Regain Willpower when you experience a new, exciting sensation and live to tell about it.
Demeanor - VOYEUR: Other people's lives fascinate you.
Regain Willpower any time you catch a particularly interesting glimpse of another person's life while watching him from afar without his knowledge.
Charisma - Captivating
Appearance - Exotic
Wits - Cunning
Empathy - Motives
Performance - Singing
Linguistics - Arabic, English, Romanian & German (French is her native tongue)
Fame - Well known in the mortal world as a singer with a specialty in the classic sultry styles of many German cabarets during WWI. Her fame has followed her from France to Birmingham.
Herd- The staff (3 in total) that are assigned to work in the “Pleasure room” of her club are her feeding stock.
Influence - Moderately influential; a factor in local politics mostly a little bit of police influence to keep them out of her club and a little political for those with darker tastes who frequent her club and are Midnight lounge and Pleasure room platinum card member.
Status – Clan Toreador Status, ranking of 2: Credible: Your character is a member of his Clan that is in good standing. He has managed to prove that his Sire was in his right mind when he Embraced your character. He is even getting some begrudging recognition for his efforts to keep his nose clean. Your character might have also made a minor contribution to his local Clan by bringing the Clan a juicy secret, by providing needed back-up to a clanmate, bringing down an enemy to the Clan, etc. He’s been sitting at the grown-up table for a little while now and is starting to get the hang of how things work so much so that he can speak and get a few people to listen up to what he’s got to say. +1 Die to Social Rolls.
Resources- Income from “The Industry” and several incarnations of clubs like it during the span of her years embraced.
Ancilla Bonus Lores: Vampire Lore 5, Kindred Lore 4, Sect Lore 1, Clan Lore 1
Haven/Night Club - The Industry:
Entrance: (first floor)
The main foyer is itself a work of art that pales only slightly to the works that grace its walls, strange, twisted works that resemble a crossbred Echer/Dali mindset. The dark mahogany panels reach from floor to ceiling and are cast with a tinge of scarlet from the vast expanse of the chandelier hanging from the ceiling. The red hue is dispersed by thousands of carved crystals that hang from its pewter supports. A nine foot alabaster statue graces the center of the room, bathed in soft crimsons from the chandelier directly above. Arching, draconic wings sprout from the scaly humanoid creature and are a counterpoint to the feathered ones of the female angel it embraces. A tiny brass plaque graces the base of the statue and it etched in an elegant pen.
Scattered about the baseboards at random intervals, chairs of the same dark wood of the walls are set so guests may rest before entering the club. Strange, leafy plants set in large carved pewter pots and small leave carved tables dot the floor, making a tiny maze of the room. Hanging among the art on the right wall is a directory and list of the 'rules' for the club and directly across from the main entrance are the highly polished, pewter doors of an elevator. Two hulking Haitian men stand beside the doors, both men sported long blond hair and piercing blue eyes. Both wearing perfectly tailored double-breasted tuxedos and highly polished wing tips. To the trained eye it appears there is a bulge under both men's jackets.
There is a hush over the room; quiet conversations barely heard are a drastic difference from the noise outside. The shadows of the room are quenched only marginally by the light of day seeping through the smoked glass of the main doors and at night not even that.
Dance Floor: (second floor)
The elevator exits through a huge arch with similar arches reaching towards the ceiling as supports through the level. These high, stone arches resemble bone and cartilage. Rivulets of water, stained the hue of blood, run over their surfaces as well as along the lichen infested stone walls. To the immediate left and right of the elevator, are huge statues carved from monolithic chunks of bloodstone. An angel, it wings held firmly by a leering demon, is in the throes of agony mixed with pleasure as the demon behind it uses it for its own ecstasy. Smaller versions of them dot the floor like cast aside marbles and a polished skull hovers directly before those wishing entrance.
The entire place reeks of the telltale scents of physical pleasures and is a veritable hotbed of erotic tensions. Suspension cages hang in various places along the ceiling to house erotic dancers or perhaps for some other, more loathsome, desire. This dank level throbs with the ear thumping, heart pounding beat of music that drives into the soul, finding every corner, every booth, and every yearning in the place.
This is a space where everything goes. Clothing is a mix representative of a partying, S&M crowd; tight, black leather biker and classic S&M gear, lots of partial and some total nudity, painted on latex as clothing as well as skin-tight latex clothes. Piercings and tattoos abound, though it is not uncommon to see a well dressed, high class type. Everybody is accepted, as long as they adopt that attitude as well. Drugs are in open use. Throughout the room, bodies and mouths aggressively touching and more in couples, threesomes, etc., of all genders and sexualities, moving to the beat and their passions. You can smell several different kinds of smoke.
VIP Lounge: (second floor)
The walls, floor, and ceiling of this room are constructed from thick metal grid-work. Smoke generators must sit beneath the gratings on the floor, for the iron grid here is most often hidden beneath a foot thick layer of glowing fog. These gratings give the impression of being contained in a cage, and this is further enhanced by the relatively low ceiling of only ten feet in height, and by the continually moving spotlights that swirl through the smoky atmosphere, carving out shafts of multicolored light wherever they roam. Stabbing down through the roof of the cage are six large tubes of plasteel, each of them filled with bubbling water. Trapped inside these tubes are nude women, dancing to the throbbing bass heavy music that reverberates through the room. The dancer’s heads are covered by strange masks trailing dozens of hoses back into the secrets above. Around each tube is a circular metal table, with sturdy metal seats bolted to the floor around them. Each tube glows from lights set in its floor, and these are the only lights in the room that do not constantly move, other than the large tank behind the bar, where two masked divers are generally found cavorting, and the strip of neon that marks the edge of the streamlined metal bar.
The Midnight Lounge: (third floor)
The darkness makes this 100'x100' lounge feel small. The entire room is seemingly molded from some sort of thick, soft black rubber, including the bar spanning the right wall and its stools, the row of five round tables and their large chairs, and the spacious booths lining the left wall. All the fixtures flow up from the floor and out of the walls; smooth, elegant lines and contours creating ultra-comfortable furniture.
This room is -dark- and incredibly quiet. The only lighting comes from small, dim lights set into the booth- and table tops (as part of white noise generator assembly), and some backlighting from soft lights under and behind the bar. The outlines of a door can be made out in the rubber near the end of the wall behind the bar. Clothing here is a mix of high fashion, business suits, and the high end of the leather scene, sensuous mixed with business. The music downstairs can be neither heard nor felt, footsteps and all but a small bit of conversation all swallowed by the thick rubber and darkness.
Pleasure Room: (third floor)
A 25'x30' room. This room is plush, with thick, soft black carpet and black padded walls. An iron bars run horizontally along the walls, three or four to a wall. The ceiling is a single panel, with what looks like moving globs of different colored oils circulating around, the rooms light filtering through it, casting moving lighting around. There is a huge pile of thick, large, multi-colored pillows taking up most of one of the far corners. A stereo unit is against one wall, next to a high dollar mini-bar. There is a rack against the entryway wall, an assortment of whips, chains and handcuffs and other bondage apparel hanging from it, almost looking like an arsenal. The theme of the room is clearly represented by a pair of statues at either end of the doorway, a beautiful, naked man and woman carved from onyx, almost lifelike in agony from an invisible source, but still sexy somehow.
Empathy 3 to 4 = 2 pt
Performance 3 to 4 = 2pt
Resources 3 to 4 = 1 pt
Fortitude 2 to 3 = 7pt
Humanity 5 to 6 = 1 pt
Willpower 4 to 6 = 2 pt
Total Freebies spent= 15