Post by thedamo on Nov 8, 2014 15:12:09 GMT
Vampire: the Masquerade Character Sheet
Name: Kent
Nature: Trickster
Demeanor: Dabbler
Generation: 10th
Haven: The Chantry
Chron.: Birmingham
Clan: Tremere
Concept: Dissapointing Apprentice
ATTRIBUTES
Physical Social Mental
Strength: 2 Charisma: 3 Perception: 4
Dexterity: 4 Manipulation: 4 Intelligence: 4
Stamina: 3 Appearance: 2 Wits: 4
ABILITIES
Talents Skills Knowledges
Awareness : 4 Larceny : 4 Academics : 3
Alertness : 4 Drive : 2 Computers : 3
Athletics : 3 Etiquette : 2 Finance : 0
Brawl : 3 Firearms : 2 Investigation : 3
Dodge : 3 Melee : 4 Law : 2
Empathy : 2 Crafts : 3 Tecnology : 2
Intimidation : 0 Performance: 2 Medicine : 0
Leadership : 3 Security : 0 Occult : 4
Streetwise : 2 Stealth : 2 Politics : 0
Subterfuge : 4 Survival : 0 Science : 0
ADVANTAGES
Disciplines Backgrounds
Thaumaturgy: 5 Age: 1
Auspex: 1 Occult Library: 2
Dominate: 3 Resources: 1
Obfuscate: 2 Generation: 3
Virtues
Conscience: 3
Self-control: 4
Courage: 2
Other Traits Merits & Flaws
Humanity : 7 Prestigious Sire (1pt Merit)
Willpower : 7 Precocious (3pt Merit)
Blood Pool : 13
Specialty
Way of the Levinbolt: 5
Gift of Morpheus: 2
Path of Mercury: 2
Path of Technomancy: 2
Path of Warding: 4
Awareness Specialty - Mystical Objects
Larceny Specialty - Pickpocketing
Melee Specialty - Knives
Law Specialty - The Traditions
Occult Specialty - Rituals
Rituals
Lv 1
Communicate with Kindred Sire
By enacting this ritual, the caster may join minds with her sire, speaking
telpathically with him over any distance. The communication may
continue until the ritual expires or until either party ends the
conversation. The caster must possess an item once owned by her sire for
the ritual to work.
System: The caster must meditate for 30 minutes to create the
connection. Conversation may be maintained for 10 minutes per success
on the activation roll.
Devil's Touch
Thaumaturges use this ritual to place curses upon mortals who earn their
ire. Using this ritual marks an individual invisibly, causing all those who
come in contact with him to recieve him poorly. The mortal is treated as
the most loathsome individual conveivable, and all who deal with him do
everything in their power to make him miserable. Even bums spit at an
afflicted individual, and children taught him and barrage him with
vulgarities.
System: The effects of this ritual last one night, disappearing as the sun
rises. The mortal (it doesn't work on vampires) must be present when the
ritual is invoked and a penny must be placed somewhere on his person (in
a pocket, shoe, etc.).
Lv 2
Craft Bloodstone
This ritual creates a small stone used as a tracking device. The caster
must place a small pebble into a vial filled with three points of blood from
any source. This blood need not be human. Every night for three nights,
the thaumaturge recites an invocation over the vial. The bloodstone
absorbs a single point of blood each night, and the liquid becomes slightly
clearer until on the third night it becomes as transparent as water. The
vampire then has a mystical connection to the stone and knows its
relative position at all times.
System: A thaumaturge who creates a bloodstone instinctively knows
where it is at all times. This is not so much knowledge of its precise
location as it is an understanding of its direction and distance from the
caster.
Burning Blade
Developed during Clan Tremere's troubled inception, Burning Blade allows
a caster to temporarily enchant a melee weapon to inflict unhealable
wounds on supernatural creatures. While this ritual is in effect the weapon
flickers with an unholy greenish flame.
System: This ritual can only be cast on melee weapons. The caster must
cut the palm of her weapon hand during the ritual - with the weapon if it is
edged, otherwise with a sharp stone. This inflicts a single health level of
lethal damage which cannot be soaked but may be healed normally. The
player spends three blood points, which are absorbed by the weapon.
Once the ritual is cast, the weapon inflicts aggravated damage on all
supernatural creatures for the next few successful attacks. One per
success rolled. Multiple castings of the Burning Blade cannot be "stacked"
for longer durations.
Lv3
Track Transgressor
Following the recent destruction of the Tremere Antitribu, a subsect of
Clan Tremere has undertaken hunting what they call transgressors, non-
clan Kindred who wield the secrets of Thuamaturgy. This crackdown on
those violating the most sacred of Tremere laws has not been widespread,
but this is expected to change soon with the recent addition of this ritual.
This ritual finds and tracks down these transgressors, presumably to be
dealth with at the Tremere's discretion. The thaumaturge spills her own
blood on the gound, which briefly reveals the footprints of the
transgressor.
System: The Thuamaturge must conduct this ritual at a site where
thaumaturgy has been used within the past 24 hours. After casting this
ritual the Tremere is able to flawlessly track down the other magus for the
rest of the night. This tracking follows the exact path the magus took
after leaving the area where the magic was used. This ritual may track
down only Thaumaturgy and not Necromancy or other types of magic. The
caster must spend at least one blood point to activate the ritual.
Mirror of Second Sight
This object is an oval mirror no less than four inches (10cm) wide and no
more than 18 inches (45cm) in length. It looks like a normal mirror, but
once created the vampire can use it to see the supernatural: it reflects
the true form of lupines and faeries and enables the owner to see ghosts
as they move through the underworld. The caster creates the mirror by
bathing an ordinary mirror in a quantity of her own blood while reciting a
ritual incantation.
System: The ritual requires one point of the vampire's blood. Therafter,
the mirror reflects images of other supernatural creatures' true forms --
werewolves appear in their hulking man wolf shapes, magi glow in a
scintillating nimbus, ghosts become visible (in the mirror), and so on.
Sometimes the mirror also reveals those possessed of true faith in clouds
of golden light.
Ward Versus Lupines
This wards an object in a manner identical to that of the Level Two ritual
Ward Versus Ghouls, except that it affects werewolves.
system: Ward Versus Lupines behaves exactly as does Ward Versus Ghouls,
but it affects werewolves rather than ghouls. The ritual requires a handful
of silver dust rather than a blood point.
Lv 4
Ward Versus Kindred
This warding ritual functions exactly as do Ward Versus Ghouls and Ward
Versus Lupines but it inflicts injury upon Cainites.
System: Ward versus Kindred behaves exactly as does Ward Versus Ghouls
but it affects vampires rather than ghouls. The ritual requires a blood
point of the caster's own blood and does not affect the caster.
Scry
The thaumaturge causes a body of water to becoming a scrying pool, able
to center on a person or location. The caster is able to see and hear as if
he was personally there. Natural pools and bowls of water are often the
means of viewing through this magic. Smaller (no larger than a child's
pool), still (better for viewing) bodies of water are considered best for
this. This ritual requires a bit of owl's blood to be mixed in with the water.
System
Although this magic is similar to the Auspex power of Clairvoyance, it
does have its differences. First, the caster cannot use additional Auspex
powers through the Scry magic. Second, if used to center on a person, the
magus must have a personal item of the individual's in his possession, or
he must know the subject's True Name. Third, if a location is the center of
the Scry, this location cannot be changed throughout the duration of the
ritual. This ritual lasts for a number of hours equal to the number of
successes for the casting. The thaumaturge only has to concentrate
during this duration to view scenes through the water.
Rend the Mind
House Trmere, masters of Thuamatugy and Auspex, developed this attack
as a form of assassination. Being able to infiltrate the minds and directly
attack the psyche of an opponent is vastly superior to a physical attack
upon enemies and near impossible to detect. The thaumaturge consumes
the brain of a rabid animal when preparing this ritual.
System: Casting this one hour ritual allows the caster to use one
telepathic assault before the next sunrise. The attack can affect anyone
the thaumatuge can see, and the telpathic attack uses an Intelligence +
Empathy roll (difficulty of the targets Willpower) to determine its
effectiveness. Each success is translated into a health level of unsoakable
bashing damage to the target (though Kindred halve the damage
suffered).
Puissant Shield
Suspension of Incantation
Lv 5
Ghost in the System
With society becoming more dependent upon information and computer
files, archaic elders needed something to maintain their places in society.
In earlier nights, a kindred could easily fake his death or move on to a
different part of the country, but tonight identities are kept on
ubiquitious file through the electronic data and paper trails. This ritual
bypasses the normal channels for these identities, causing old computer
and hardcopy files to disappear and new files to spring up. Like a ghost,
the thaumaturge disappears and comes back in a new form. This ritual is
technomantic in nature and many vampires thoroughly dispprove of it,
preferring to remain anonymous than change to conform with the rules of
the modern nights. Invoking this ritual requires the caster to melt a pile of
sand into glass and suspend an ant within the cooling silicon.
System: This ritual takes an entire week to perform, with breaks from the
chanting ceremony only in the form of sleep each day. A botch on the
activation results in a complete corruption of all files dealing with the
Cainite to the point that a major government agency takes active
interest in the anomlalous activities. A failure results in problems for a few
months before everything is arranged correctly. It effectively creates a
series of false records that allow the vampire to observe modern
citizenship, including drivers license numbers for licenses that do not
exist, fake birth certificates, social security numbers, etc.
Stone of the True Form
This ritual banishes the false form of an individual and causes him to return
to his original, natural form. This ritual will also expose, say, an
Obfuscated Nosferatu who lurks unseen in the shadows. The flesh of a
grotesque zulo formed Tzimisce will crawl around its body and reform to
its oriinal guise. Even enraged lupines have been known to lose their lives
after shifting into mortal or wolf form, unable to shift back to their
warrior form before being drained of blood and torn to pieces by a
thaumaturge. This ritual requires a small round stone, which changes the
subjects shape after coming into contact with her.
System: The Thaumaturge must cast this ritual on a small round stone the
size of a marble. After completing the ritual incantation the thaumaturge
coats the ball with a point of his vitae. The marble must touch a victim in
order to force a transformation to natural form. After the stone makes
physical contact with a victim, both he and the magus enter into a
contested Willpower roll (difficulty of each others stamina). If the caster
wins by even one success the subject will immediately shift to his natural
form for a single turn. Every success above and beyond the first success
extends the number of turns a target is unable to assume a shape other
than his original form.
Blood Phylactery
Name: Kent
Nature: Trickster
Demeanor: Dabbler
Generation: 10th
Haven: The Chantry
Chron.: Birmingham
Clan: Tremere
Concept: Dissapointing Apprentice
ATTRIBUTES
Physical Social Mental
Strength: 2 Charisma: 3 Perception: 4
Dexterity: 4 Manipulation: 4 Intelligence: 4
Stamina: 3 Appearance: 2 Wits: 4
ABILITIES
Talents Skills Knowledges
Awareness : 4 Larceny : 4 Academics : 3
Alertness : 4 Drive : 2 Computers : 3
Athletics : 3 Etiquette : 2 Finance : 0
Brawl : 3 Firearms : 2 Investigation : 3
Dodge : 3 Melee : 4 Law : 2
Empathy : 2 Crafts : 3 Tecnology : 2
Intimidation : 0 Performance: 2 Medicine : 0
Leadership : 3 Security : 0 Occult : 4
Streetwise : 2 Stealth : 2 Politics : 0
Subterfuge : 4 Survival : 0 Science : 0
ADVANTAGES
Disciplines Backgrounds
Thaumaturgy: 5 Age: 1
Auspex: 1 Occult Library: 2
Dominate: 3 Resources: 1
Obfuscate: 2 Generation: 3
Virtues
Conscience: 3
Self-control: 4
Courage: 2
Other Traits Merits & Flaws
Humanity : 7 Prestigious Sire (1pt Merit)
Willpower : 7 Precocious (3pt Merit)
Blood Pool : 13
Specialty
Way of the Levinbolt: 5
Gift of Morpheus: 2
Path of Mercury: 2
Path of Technomancy: 2
Path of Warding: 4
Awareness Specialty - Mystical Objects
Larceny Specialty - Pickpocketing
Melee Specialty - Knives
Law Specialty - The Traditions
Occult Specialty - Rituals
Rituals
Lv 1
Communicate with Kindred Sire
By enacting this ritual, the caster may join minds with her sire, speaking
telpathically with him over any distance. The communication may
continue until the ritual expires or until either party ends the
conversation. The caster must possess an item once owned by her sire for
the ritual to work.
System: The caster must meditate for 30 minutes to create the
connection. Conversation may be maintained for 10 minutes per success
on the activation roll.
Devil's Touch
Thaumaturges use this ritual to place curses upon mortals who earn their
ire. Using this ritual marks an individual invisibly, causing all those who
come in contact with him to recieve him poorly. The mortal is treated as
the most loathsome individual conveivable, and all who deal with him do
everything in their power to make him miserable. Even bums spit at an
afflicted individual, and children taught him and barrage him with
vulgarities.
System: The effects of this ritual last one night, disappearing as the sun
rises. The mortal (it doesn't work on vampires) must be present when the
ritual is invoked and a penny must be placed somewhere on his person (in
a pocket, shoe, etc.).
Lv 2
Craft Bloodstone
This ritual creates a small stone used as a tracking device. The caster
must place a small pebble into a vial filled with three points of blood from
any source. This blood need not be human. Every night for three nights,
the thaumaturge recites an invocation over the vial. The bloodstone
absorbs a single point of blood each night, and the liquid becomes slightly
clearer until on the third night it becomes as transparent as water. The
vampire then has a mystical connection to the stone and knows its
relative position at all times.
System: A thaumaturge who creates a bloodstone instinctively knows
where it is at all times. This is not so much knowledge of its precise
location as it is an understanding of its direction and distance from the
caster.
Burning Blade
Developed during Clan Tremere's troubled inception, Burning Blade allows
a caster to temporarily enchant a melee weapon to inflict unhealable
wounds on supernatural creatures. While this ritual is in effect the weapon
flickers with an unholy greenish flame.
System: This ritual can only be cast on melee weapons. The caster must
cut the palm of her weapon hand during the ritual - with the weapon if it is
edged, otherwise with a sharp stone. This inflicts a single health level of
lethal damage which cannot be soaked but may be healed normally. The
player spends three blood points, which are absorbed by the weapon.
Once the ritual is cast, the weapon inflicts aggravated damage on all
supernatural creatures for the next few successful attacks. One per
success rolled. Multiple castings of the Burning Blade cannot be "stacked"
for longer durations.
Lv3
Track Transgressor
Following the recent destruction of the Tremere Antitribu, a subsect of
Clan Tremere has undertaken hunting what they call transgressors, non-
clan Kindred who wield the secrets of Thuamaturgy. This crackdown on
those violating the most sacred of Tremere laws has not been widespread,
but this is expected to change soon with the recent addition of this ritual.
This ritual finds and tracks down these transgressors, presumably to be
dealth with at the Tremere's discretion. The thaumaturge spills her own
blood on the gound, which briefly reveals the footprints of the
transgressor.
System: The Thuamaturge must conduct this ritual at a site where
thaumaturgy has been used within the past 24 hours. After casting this
ritual the Tremere is able to flawlessly track down the other magus for the
rest of the night. This tracking follows the exact path the magus took
after leaving the area where the magic was used. This ritual may track
down only Thaumaturgy and not Necromancy or other types of magic. The
caster must spend at least one blood point to activate the ritual.
Mirror of Second Sight
This object is an oval mirror no less than four inches (10cm) wide and no
more than 18 inches (45cm) in length. It looks like a normal mirror, but
once created the vampire can use it to see the supernatural: it reflects
the true form of lupines and faeries and enables the owner to see ghosts
as they move through the underworld. The caster creates the mirror by
bathing an ordinary mirror in a quantity of her own blood while reciting a
ritual incantation.
System: The ritual requires one point of the vampire's blood. Therafter,
the mirror reflects images of other supernatural creatures' true forms --
werewolves appear in their hulking man wolf shapes, magi glow in a
scintillating nimbus, ghosts become visible (in the mirror), and so on.
Sometimes the mirror also reveals those possessed of true faith in clouds
of golden light.
Ward Versus Lupines
This wards an object in a manner identical to that of the Level Two ritual
Ward Versus Ghouls, except that it affects werewolves.
system: Ward Versus Lupines behaves exactly as does Ward Versus Ghouls,
but it affects werewolves rather than ghouls. The ritual requires a handful
of silver dust rather than a blood point.
Lv 4
Ward Versus Kindred
This warding ritual functions exactly as do Ward Versus Ghouls and Ward
Versus Lupines but it inflicts injury upon Cainites.
System: Ward versus Kindred behaves exactly as does Ward Versus Ghouls
but it affects vampires rather than ghouls. The ritual requires a blood
point of the caster's own blood and does not affect the caster.
Scry
The thaumaturge causes a body of water to becoming a scrying pool, able
to center on a person or location. The caster is able to see and hear as if
he was personally there. Natural pools and bowls of water are often the
means of viewing through this magic. Smaller (no larger than a child's
pool), still (better for viewing) bodies of water are considered best for
this. This ritual requires a bit of owl's blood to be mixed in with the water.
System
Although this magic is similar to the Auspex power of Clairvoyance, it
does have its differences. First, the caster cannot use additional Auspex
powers through the Scry magic. Second, if used to center on a person, the
magus must have a personal item of the individual's in his possession, or
he must know the subject's True Name. Third, if a location is the center of
the Scry, this location cannot be changed throughout the duration of the
ritual. This ritual lasts for a number of hours equal to the number of
successes for the casting. The thaumaturge only has to concentrate
during this duration to view scenes through the water.
Rend the Mind
House Trmere, masters of Thuamatugy and Auspex, developed this attack
as a form of assassination. Being able to infiltrate the minds and directly
attack the psyche of an opponent is vastly superior to a physical attack
upon enemies and near impossible to detect. The thaumaturge consumes
the brain of a rabid animal when preparing this ritual.
System: Casting this one hour ritual allows the caster to use one
telepathic assault before the next sunrise. The attack can affect anyone
the thaumatuge can see, and the telpathic attack uses an Intelligence +
Empathy roll (difficulty of the targets Willpower) to determine its
effectiveness. Each success is translated into a health level of unsoakable
bashing damage to the target (though Kindred halve the damage
suffered).
Puissant Shield
Suspension of Incantation
Lv 5
Ghost in the System
With society becoming more dependent upon information and computer
files, archaic elders needed something to maintain their places in society.
In earlier nights, a kindred could easily fake his death or move on to a
different part of the country, but tonight identities are kept on
ubiquitious file through the electronic data and paper trails. This ritual
bypasses the normal channels for these identities, causing old computer
and hardcopy files to disappear and new files to spring up. Like a ghost,
the thaumaturge disappears and comes back in a new form. This ritual is
technomantic in nature and many vampires thoroughly dispprove of it,
preferring to remain anonymous than change to conform with the rules of
the modern nights. Invoking this ritual requires the caster to melt a pile of
sand into glass and suspend an ant within the cooling silicon.
System: This ritual takes an entire week to perform, with breaks from the
chanting ceremony only in the form of sleep each day. A botch on the
activation results in a complete corruption of all files dealing with the
Cainite to the point that a major government agency takes active
interest in the anomlalous activities. A failure results in problems for a few
months before everything is arranged correctly. It effectively creates a
series of false records that allow the vampire to observe modern
citizenship, including drivers license numbers for licenses that do not
exist, fake birth certificates, social security numbers, etc.
Stone of the True Form
This ritual banishes the false form of an individual and causes him to return
to his original, natural form. This ritual will also expose, say, an
Obfuscated Nosferatu who lurks unseen in the shadows. The flesh of a
grotesque zulo formed Tzimisce will crawl around its body and reform to
its oriinal guise. Even enraged lupines have been known to lose their lives
after shifting into mortal or wolf form, unable to shift back to their
warrior form before being drained of blood and torn to pieces by a
thaumaturge. This ritual requires a small round stone, which changes the
subjects shape after coming into contact with her.
System: The Thaumaturge must cast this ritual on a small round stone the
size of a marble. After completing the ritual incantation the thaumaturge
coats the ball with a point of his vitae. The marble must touch a victim in
order to force a transformation to natural form. After the stone makes
physical contact with a victim, both he and the magus enter into a
contested Willpower roll (difficulty of each others stamina). If the caster
wins by even one success the subject will immediately shift to his natural
form for a single turn. Every success above and beyond the first success
extends the number of turns a target is unable to assume a shape other
than his original form.
Blood Phylactery