Post by Scrammel on Nov 17, 2015 19:42:03 GMT
Name : Solome
Player: Leomarbus
Chronicle : Birmingham by Night
Nature : Creep Show
You strive to shock and disgust those around you with gratuitous acts and ostentatiously "evil" mannerisms. You realize, of course, that it's all show and merely a way to intimidate and control others. Outsiders, on the other hand, think you are the Devil incarnate, and you revel in this image. Shock-rockers, rebellious teenagers, circus freaks, and the attention-starved exemplify the Creep Show Archetype. -- Regain a point of Willpower whenever someone recoils from you in horror or otherwise reacts in fear.
Demeanor : Fanatic
The Fanatic has a purpose, and that purpose consumes his existence. The Fanatic pours himself into his cause, and he may even feel guilty for undertaking any objective that deviates from his higher goal. To the Fanatic, the end justifies the means -- the cause is more important than those who serve it. Players who choose Fanatic Archetypes must select a cause for their character to further. Revolutionaries, zealots, and sincere firebrands are all examples of Fanatic Archetypes. Kindred Fanatics are often champions for or against a particular aspect of undead society, such as equality among all vampires, the extermination of Anarchs, or stamping infernalism out of the Sword of Caine. Regain a point of Willpower whenever you accomplish some task that directly relates to your cause.
Clan: Tzimisce
Sire: Arrin
Generation : 9th Gen
Haven : (Unknown)
Concept : Psycho child
Attributes
Physical
Strength : 2
Dexterity: 4
Stamina : 3
Social
Charisma: 3
Manipulation : 3
Appearance: 4 (Seduction)
Mental
Perception : 2
Intelligence : 3
Wits : 4
Abilities
Talents
Alertness : 2
Athletics : 1
Brawl : 1
Dodge: 2
Empathy: 0
Expression : 2
Intimidation: 1
Leadership: 1
Streetwise: 2
Subterfuge: 2
Skills
Animal Ken: 1
BodyCraft: 3
Larceny : 2
Sabbat Etiquette: 1
Firearms : 2
Melee: 2
Performance: 3
Security: 1
Stealth: 1
Survival: 3
Knowledges
Academics: 3
Computer: 0
Clan Lore : 3 (Tzimisce)
Investigation: 1
Law: 0
Linguistics: 2 (English, German)
Medicine : 1
Occult: 2
Politics: 2
Science : 1
Technology: 1
Advantages
Disciplines
Animalism: 2
Auspex: 3
Vicissitude: 3
Potence: 1
Celerity: 2
Backgrounds
Generation: 4
Mentor: 2
Age: 1
Resources: 1
Rituals: 1
Virtues
Conscience: 0
Self Control: 2
Courage: 4
Humanity: 3
Willpower: 6
Bloodpool: 14
Player: Leomarbus
Chronicle : Birmingham by Night
Nature : Creep Show
You strive to shock and disgust those around you with gratuitous acts and ostentatiously "evil" mannerisms. You realize, of course, that it's all show and merely a way to intimidate and control others. Outsiders, on the other hand, think you are the Devil incarnate, and you revel in this image. Shock-rockers, rebellious teenagers, circus freaks, and the attention-starved exemplify the Creep Show Archetype. -- Regain a point of Willpower whenever someone recoils from you in horror or otherwise reacts in fear.
Demeanor : Fanatic
The Fanatic has a purpose, and that purpose consumes his existence. The Fanatic pours himself into his cause, and he may even feel guilty for undertaking any objective that deviates from his higher goal. To the Fanatic, the end justifies the means -- the cause is more important than those who serve it. Players who choose Fanatic Archetypes must select a cause for their character to further. Revolutionaries, zealots, and sincere firebrands are all examples of Fanatic Archetypes. Kindred Fanatics are often champions for or against a particular aspect of undead society, such as equality among all vampires, the extermination of Anarchs, or stamping infernalism out of the Sword of Caine. Regain a point of Willpower whenever you accomplish some task that directly relates to your cause.
Clan: Tzimisce
Sire: Arrin
Generation : 9th Gen
Haven : (Unknown)
Concept : Psycho child
Attributes
Physical
Strength : 2
Dexterity: 4
Stamina : 3
Social
Charisma: 3
Manipulation : 3
Appearance: 4 (Seduction)
Mental
Perception : 2
Intelligence : 3
Wits : 4
Abilities
Talents
Alertness : 2
Athletics : 1
Brawl : 1
Dodge: 2
Empathy: 0
Expression : 2
Intimidation: 1
Leadership: 1
Streetwise: 2
Subterfuge: 2
Skills
Animal Ken: 1
BodyCraft: 3
Larceny : 2
Sabbat Etiquette: 1
Firearms : 2
Melee: 2
Performance: 3
Security: 1
Stealth: 1
Survival: 3
Knowledges
Academics: 3
Computer: 0
Clan Lore : 3 (Tzimisce)
Investigation: 1
Law: 0
Linguistics: 2 (English, German)
Medicine : 1
Occult: 2
Politics: 2
Science : 1
Technology: 1
Advantages
Disciplines
Animalism: 2
Auspex: 3
Vicissitude: 3
Potence: 1
Celerity: 2
Backgrounds
Generation: 4
Mentor: 2
Age: 1
Resources: 1
Rituals: 1
Virtues
Conscience: 0
Self Control: 2
Courage: 4
Humanity: 3
Willpower: 6
Bloodpool: 14