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Post by Badgerman on Sept 17, 2014 20:37:12 GMT
Name: Kade Sinclair Nature: Director Generation: 7th Player: Admin Demeanor: Gallant Haven: -------- Chron.:Birmingham by night Clan: Toreador Concept: Political duelist ATTRIBUTES Physical Social Mental Strength: 3 Charisma: 4 Perception: 4 Dexterity: 4 Manipulation: 5 Intelligence: 4 Stamina: 3 Appearance: 4 Wits: 4 ABILITIES Talents Skills Knowledges Acting : 3 Art critique : 4 Bureaucracy: 3 Alertness : 3 Drive : 2 City Secrets: 4 Athletics : 2 Etiquette (court): 4 Finance: 3 Brawl : 2 Firearms : 0 Investigation: 2 Dodge : 4 Melee (fencing) : 5 Law: 3 Empathy : 3 Music : 4 Linguistics: 2 (italian, french) Intimidation : 3 Repair : 0 Medicine: 0 Leadership : 2 Security : 3 Occult : 2 Streetwise : 3 Stealth : 2 Politics : 4 Subterfuge : 4 Survival : 2 Science : 0 ADVANTAGES Disciplines Backgrounds Virtues Auspex : 6 Age : 3 Conscience : 3 Celerity : 6 Generation(Elder): 3 Presence : 5 Resources : 4 Self-Control : 4 Fortitude : 4 Status : 5 Obfuscate : 5 Retainers : 2 Courage : 3 Dominate : 5 Herd : 3 Contacts : 3 Other Traits Merits & Flaws Humanity : 6 Hypersensitive (Clan Flaw) Willpower : 9 Permanent wound Blood Pool : 20 Calm Heart Advanced Discs Auspex 6) Telepathic Communication.Telepathy (Auspex 4) allows a character to pick up only the surface thoughts of other individuals, and to speak to one at a time. With Telepathic Communication, a character can form a link between his mind and that of other subjects, allowing them to converse in words, concepts and sensory images at the speed of thought. Vampires with this level of Auspex can act as "switchboard operators," creating a telepathic web that allows all participants to share thoughts with some or all other members of the network as they choose. System: The player rolls Charisma + Empathy (difficulty of the target's current Willpower) to establish contact, although a willing subject may allow the vampire access and thus obviate the need for a roll. The maximum range at which a subject may be contacted and the maximum number of individuals who may be linked simultaneously with this power depends on the Auspex rating of the vampire who initiates the contact. •Measure the Will (Auspex 2, Dominate 2)A vampire with this power may gauge the strength of a target’s resolve and identity, often as an exploratory prelude to shattering and reshaping that mind. System: The vampire’s player rolls Perception + Intimidation in a resisted roll against the target’s Willpower (both rolls at difficulty 6). The target does not sense any mental intrusion or foreign malevolence unless the roll botches. If the vampire wins, he may precisely gauge the rating of one of the following Traits: permanent Willpower, temporary Willpower or any selected Virtue. The vampire may use this power multiple times in succession to gain further information. Each failed attempt adds one to the difficulty of subsequent rolls. Obviously, the vampire does not perceive such ephemeral concepts as will and valor in terms of numerical quantities. The vampire simply compares the target’s force of mind with his own psyche. The player may interpret this information more accurately according to the mechanics of the game. This power does not require eye contact, although the vampire must be able to see the target clearly. •True Tongue (Dominate 2, Presence 2)With the truth such a valuable commodity in the Medieval dark ages, the ability to find the truth is useful indeed. A vampire with this technique can render a subject unable to speak anything except the truth as he knows it; lies cannot pass his lips, nor will his tongue utter them. Of course, subjects may simply choose to remain silent. They are not compelled to speak, but they cannot speak lies. System: The player rolls Charisma + Leadership with a difficulty equal to the subject's Willpower. The subject must also be of an equal or lesser generation than the character (as with all other uses of Dominate). Success places the compulsion upon the subject, with the number of successes determining its duration: 1 success - The subject's next statement must be truthful. 2 successes - The subject must speak the truth for the next minute. 3 successes - The subject must speak the truth for the next scene. 4 successes - The subject must speak the truth until sunrise. 5 successes - The subject must speak the truth for as long as he is in the user's presence.
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Post by Badgerman on Nov 11, 2014 2:54:02 GMT
Born in the late 1500's as James Sumner a wealthy merchants second son, James was destined for the church. His only saving grace was his older brothers sickliness. His father a naturally cautious man decided it best if both of his boys were to be taught his trade. The older brother died in his early teens, James however thrived, a tall gangly boy grew into a charming and well mannered young man. He was fascinated by the pastimes of his social betters often spending his hard earned savings on indulging in them as and when he could.
In his early twenties he lost his father to a degenerative condition that today might be diagnosed as alzheimer's disease. Finally allowed the reigns of his fathers business he quickly spent his fathers reserves of cash on his pleasures. He'd become extremely proficient with a blade, and when the trading business finally left him bankrupt and headed for a debtors prison, James changed his name and ran taking little more than his clothes and his blade.
He spent months passing himself off as a french sword master teaching those with money the basics of sword play, It was in his 27th year in Edinburgh that he crossed blades with his Sire to be. The gentleman introduced himself as Iain Ogilvie, the two locked blades, it had been a close fought duel it had ended up with Iain Ogilvie yielding his blade to the young swordsman. Impressed with the young mans truly exquisite use of the slim bladed weapon he embraced him. Later he would explain to his childer that he'd seen such fearsome skill lost to the dirty backwater bar brawls or to time and age, that something so wonderfully precise and natural couldn't be allowed to go to waste. Little did the unsuspecting neonate know that his sire was looking for loyal and obedient soldiers for his coming campaign against mithras in what would become know as the Jacobite rebellion.
As Kade (the name he now used) became more and more aware of his sires plans, he became a linchpin in his sires forces. Approached one night by a group of tremere he decided that it was time to break free of his sires shadow, to stop being a pawn. The tremere planned to withdraw their support of Iain Ogilvie and side with Mithras. Kade seeing which way the wind was blowing also changed sides, although his collaboration came with a price tag. He traded information for secure passage south, and away from his sires circle of influence. As history tells us the scots were crushed and the highlanders absorbed into what would become the british army. Kade spent several months in various Tremere controlled locations, he made several allies and more than a few enemies within the clan. It was this short term stay that led him to become the Brujah choice of candidate for the Birmingham princeship. In his stay with the Tremere he'd learned that the blade wasn't his only weapon. He'd watched and often partaken in their scheming their nightly battles for standing and position. This was a game he could play, one that appealed to his character. He had found a new pastime a new sport of his "betters".
-=Tonight=-
In the dawn of the 21st Century Kade is one of the oldest Kindred in the city, but by no means is he the oldest. He is generally well liked amongst his primogen, it is known he shares a close friendship with the Nosferatu Primogen and that the two have a very jovial relationship. Both will support each other in almost all things. Should the relationship between the two turn sour it would be a major blow to the cities power structure.
He regularly frequents the Goldleaf Club, although very rarely seen in any of the more "modern" nightlife venues such as nightclubs or as he would call them "dance halls". Little known to even those closest to him, the prince has a tumor pressing against his optic nerve in his left eye, causing him terrible head pains and worse especially when he has to deal with strobing lighting.
Many in the Goldleaf's patronage know him to be an exceptional violinist (a skill he learned in his youth) and an even more exceptional swordsman. He regularly duels with other martially minded Elders as a sport. Clan Toreador as a whole mostly consider him a poseur, although those who've seen him fence, are convinced that his skill is in fact an art form.
-=Influence=-
His word is law. As the Prince of the city Kade's domain extends for several miles outside the city limits. He is known to be lenient but fair. In his reign as prince he has had to make decisions that are both firm and some downright cruel.
In regards to the clanless he is a more outwardly open minded prince. He asks that they all adhere to the traditions, that those without a clan that do will be treated no differently in his court than the most august member of any clan.
Kade has innumerable contacts throughout the city and the region as a whole. He's proud of his city, he's proud of what he's built and he'll be damned if anything goes on without his knowledge.
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