Post by Deleted on Dec 9, 2015 1:22:56 GMT
Nutshell:
Clan Gangrel - bestial and untamed, often coming to resemble the animals over which they demonstrate mastery.
General:
Gangrel have two primary characteristics: they’re nomads and they have an affinity for animals. The first is just a fancy way of saying Gangrels are basically bums. The second is far less cool than it sounds. While other vampires are casting blood magic and tearing humans apart like fresh bread with shadow tentacles, Gangrel are talking to dogs and shit. Okay, technically they could have a wolf familiar, but this isn’t Westeros; you don’t just find wolves lying on the side of the road, and even if you do it’s not like you can bring them into a nightclub. Even worse, when Gangrel frenzy and lose control, they start to gain animal-like physical characteristic, like tails or cat ears, which makes them look like perpetual furries. They only thing that would make Gangrel’s even slightly cool is if they could turn into clouds of bats, but they can’t. Ever.
In Depth:
The Gangrel are one of the thirteen vampire clans found in the Classic World of Darkness. Nomads who hold closer ties to the wild places than most of their city-bound cousins, they are also closer to the animal aspect of the Beast, and are masters of the Protean Discipline. They were one of the seven founding clans of the Camarilla, but became disillusioned with the sect in the Final Nights, its elders eventually deciding to sever its ties and become an independent clan.
Due to their inherent clan weakness, Gangrel are very close to the Beast within; as they succumb to it, it leaves its mark on their bodies. Every time a Gangrel frenzies, they gain an animalistic feature. This feature is determined by the player and Storyteller; it might be tufted ears, a pelt, a tail, catlike eyes, a snarling voice, tusks, even scales or feathers. Every five such features acquired permanently reduce one of the Gangrel's Social Attributes by one. As of V20, this weakness has been augmented to a temporary form. Gangrel who frenzy acquire temporary animal traits. However there can be circumstances where the vampire frenzies too much or suffers a particularly intense frenzy that leave the Gangrel with permanent animal features.
History
There are many different approaches to the history of the Gangrel. The disparate nature of the Outlanders and their mostly oral recorded histories make an exact depiction of their early history difficult, but it seems certain that the Gangrel were always wanderers, who followed nomadic tribes around, sleeping in the earth to escape the sun. Although some Gangrel tell the myth of Caine and how Ennoia was cast out due to a betrayal of the Ravnos Antediluvian and forced to live with the beasts, there are many other tales. The Gangrel of Scandinavia tell tales of the Einherjar and Canarl, who was cursed by Odin, while another popular myth was that Ennoia and her twin brother Churka were demigods that warred against each other, Ennoia with the most bravest warriors and Churka with the most cunning, at night, so that the other gods would not learn of their feud. After Ennoia, however, was betrayed by two of her lieutnants who left her, she and her army were driven to the East, where Ennoia left them on their own. By battling Churka's get and the demonic giants that served him, they would do penance for the betrayal of their chieftains. After a long series of battle, the Gangrel were driven into the West, in the civilizations of other Kindred. Other stories tell that Ennoia was the mother of Gypsies and both the werewolves and the Gangrel descend from them. Most among the Clan, however, do not know or care any longer about creation myths of their kind, instead focusing to survive in the present. The mystery remains.
The Gangrel shunned many of the civilizations of antiquity, instead roaming the woods and preying on tribal socities who regarded them as evil spirits that were meant to appease. They had almost nothing to do with the development of the Roman Empire, though occasionally a Brittaniac, Gaulian, or Gothic Gangrel would nose around Rome in the hopes of catching a young neonate off-guard. If there were any Gangrel in the city itself, they were likely attached to any one of the "slave" races - mainland Europeans, Africans, Middle Easterners, or even more exotic peoples. Gangrel fought on both sides of the Punic Wars, although in the end, most flocked to the Ventrue. In Scandinavia, the Methuselah known as Odin, the All-High, held the northmen in a tight grip and ruled as a corporal god, sending them down to raid the civilizations he despised in order for his warriors to earn the right of the Embrace.
Gangrel In Birmingham: (All You Badger)
Clan Gangrel - bestial and untamed, often coming to resemble the animals over which they demonstrate mastery.
General:
Gangrel have two primary characteristics: they’re nomads and they have an affinity for animals. The first is just a fancy way of saying Gangrels are basically bums. The second is far less cool than it sounds. While other vampires are casting blood magic and tearing humans apart like fresh bread with shadow tentacles, Gangrel are talking to dogs and shit. Okay, technically they could have a wolf familiar, but this isn’t Westeros; you don’t just find wolves lying on the side of the road, and even if you do it’s not like you can bring them into a nightclub. Even worse, when Gangrel frenzy and lose control, they start to gain animal-like physical characteristic, like tails or cat ears, which makes them look like perpetual furries. They only thing that would make Gangrel’s even slightly cool is if they could turn into clouds of bats, but they can’t. Ever.
In Depth:
The Gangrel are one of the thirteen vampire clans found in the Classic World of Darkness. Nomads who hold closer ties to the wild places than most of their city-bound cousins, they are also closer to the animal aspect of the Beast, and are masters of the Protean Discipline. They were one of the seven founding clans of the Camarilla, but became disillusioned with the sect in the Final Nights, its elders eventually deciding to sever its ties and become an independent clan.
Due to their inherent clan weakness, Gangrel are very close to the Beast within; as they succumb to it, it leaves its mark on their bodies. Every time a Gangrel frenzies, they gain an animalistic feature. This feature is determined by the player and Storyteller; it might be tufted ears, a pelt, a tail, catlike eyes, a snarling voice, tusks, even scales or feathers. Every five such features acquired permanently reduce one of the Gangrel's Social Attributes by one. As of V20, this weakness has been augmented to a temporary form. Gangrel who frenzy acquire temporary animal traits. However there can be circumstances where the vampire frenzies too much or suffers a particularly intense frenzy that leave the Gangrel with permanent animal features.
History
There are many different approaches to the history of the Gangrel. The disparate nature of the Outlanders and their mostly oral recorded histories make an exact depiction of their early history difficult, but it seems certain that the Gangrel were always wanderers, who followed nomadic tribes around, sleeping in the earth to escape the sun. Although some Gangrel tell the myth of Caine and how Ennoia was cast out due to a betrayal of the Ravnos Antediluvian and forced to live with the beasts, there are many other tales. The Gangrel of Scandinavia tell tales of the Einherjar and Canarl, who was cursed by Odin, while another popular myth was that Ennoia and her twin brother Churka were demigods that warred against each other, Ennoia with the most bravest warriors and Churka with the most cunning, at night, so that the other gods would not learn of their feud. After Ennoia, however, was betrayed by two of her lieutnants who left her, she and her army were driven to the East, where Ennoia left them on their own. By battling Churka's get and the demonic giants that served him, they would do penance for the betrayal of their chieftains. After a long series of battle, the Gangrel were driven into the West, in the civilizations of other Kindred. Other stories tell that Ennoia was the mother of Gypsies and both the werewolves and the Gangrel descend from them. Most among the Clan, however, do not know or care any longer about creation myths of their kind, instead focusing to survive in the present. The mystery remains.
The Gangrel shunned many of the civilizations of antiquity, instead roaming the woods and preying on tribal socities who regarded them as evil spirits that were meant to appease. They had almost nothing to do with the development of the Roman Empire, though occasionally a Brittaniac, Gaulian, or Gothic Gangrel would nose around Rome in the hopes of catching a young neonate off-guard. If there were any Gangrel in the city itself, they were likely attached to any one of the "slave" races - mainland Europeans, Africans, Middle Easterners, or even more exotic peoples. Gangrel fought on both sides of the Punic Wars, although in the end, most flocked to the Ventrue. In Scandinavia, the Methuselah known as Odin, the All-High, held the northmen in a tight grip and ruled as a corporal god, sending them down to raid the civilizations he despised in order for his warriors to earn the right of the Embrace.
Gangrel In Birmingham: (All You Badger)