Post by Deleted on Dec 9, 2015 1:04:05 GMT
Nutshell:
Clan Brujah - once philosopher-kings of an ancient civilization, but are now rebels and rogues with a fearsome inclination toward frenzy.
General:
Brujah
Typically described as the hotheaded rebels of the Vampire world, the Brujah seem to be an inexplicably popular choice among players. Possibly this is because the Brujah are the closest Vampire comes to having a basic “Fighter” class, whose powers include Potence and Celerity — super-strength and super-speed — which is good because Brujah are basically just thugs. They don’t really have a society to speak of, so they wander around, doing what they want, despite the fact its kind of hard to be a rebel when you’re still bound to the rules of the Masquerade that keeps vampirism a secret from the mortal world. Apparently, many Brujah are still bitching about the destruction of Carthage, where they had their golden age. It was 2200 years ago, guys. Get over it.
In Depth:
The Brujah are one of the fifteen clans of Kindred in Vampire: The Masquerade. Quick to anger and always passionate in the Modern Nights, they have been regaining their position as a clan of lofty philosophers and activists and are often pointed to as a clan of unruly rebels and roughnecks that should not be messed with.
Due to their inherent clan weakness, all difficulties to resist frenzy increases by two for Brujah characters, to a maximum of 10.
History: Scratch the surface of a Brujah thug, and these days you are more than likely to find a Brujah thug underneath. However, the clan is a fallen clan, still mourning the death of their Carthaginian paradise and decaying from their era of warrior-scholars to the petty rebels common in the Final Nights. Little consistent is known about the Brujah Antediluvian because the stories may confuse two individuals: the original founder of the Brujah (named as "Ilyes" in one account and as "Troile the Elder" in another) and his childer and diablerist, Troile.According to most records, Brujah was a callous and fiercely logical creature. Dispassionate in the extreme, the Antediluvian sired a clan of equally dispassionate childer. Among these, however, was a less controlled whelp: Troile the Rebel. What events caused the Embrace of Troile are unknown, but clan history holds that Troile diablerized her sire and claimed the clan as her own. A small bloodline, the True Brujah, claim descent from Brujah and hold this grievance close in the Final Nights. Following the death of Brujah in unrecorded history, the clan Brujah lived among the mortals, letting themselves revere as kings and gods, trying to recreate the glory of the Second City and the harmony between the Children of Seth and the childer of Caine. The first place that became an experiment of the Brujah was Greece, specifically Athens. Learning from and discussing their ideals with the Athenian orators and philosophers, the Brujah found countless impeti to improve society. The Brujah allowed other cainites to enter their city and to share Athens glory. Conflict withe spartan Ventrue led to discord and the first Brujah War. After that, many of the praedicandi, the rulers of the Clan, left Greece, convinced that the experiment had failed and that they should start again elsewhere. Many of the praedicandi seized the moment and followed Troiles example, diablerizing their sires to leave no witnesses or patrons to what they regarded as a failure. The clan's next major moment is also its greatest moment. The Brujah built or co-opted a Phoenician colony, Carthage, for another grand experiment. The Brujah say that Carthage was a utopia — a city where Kindred and kine lived in harmony, and where justice reigned. Other clans, and history, tell the story somewhat differently. The Carthaginians were cowed by their gods, offering their children to the flames of Moloch; and, apparently if the blood of sacrifices should flow down the gullet of a Methuselah, Moloch didn't mind. Exactly what happened in Carthage is dependent on who speaks of it - the Brujah claim Paradise, the other clans claim the presence of the Baali and human sacrifice. Those, who were present in Carthage, admit and acknowledge the truth. Carthage fell during the Third Punic War in 146 BC, when Scipio Aemilianus, aided by the Malkavians and Ventrue of Rome crushed the shell of a city hollowed out by two previous wars. The earth was salted (preventing those Kindred who had melded with the earth from rising), the land was plowed and the Brujah experiment ended.
Brujah In Birmingham: (All Your Badger)
Clan Brujah - once philosopher-kings of an ancient civilization, but are now rebels and rogues with a fearsome inclination toward frenzy.
General:
Brujah
Typically described as the hotheaded rebels of the Vampire world, the Brujah seem to be an inexplicably popular choice among players. Possibly this is because the Brujah are the closest Vampire comes to having a basic “Fighter” class, whose powers include Potence and Celerity — super-strength and super-speed — which is good because Brujah are basically just thugs. They don’t really have a society to speak of, so they wander around, doing what they want, despite the fact its kind of hard to be a rebel when you’re still bound to the rules of the Masquerade that keeps vampirism a secret from the mortal world. Apparently, many Brujah are still bitching about the destruction of Carthage, where they had their golden age. It was 2200 years ago, guys. Get over it.
In Depth:
The Brujah are one of the fifteen clans of Kindred in Vampire: The Masquerade. Quick to anger and always passionate in the Modern Nights, they have been regaining their position as a clan of lofty philosophers and activists and are often pointed to as a clan of unruly rebels and roughnecks that should not be messed with.
Due to their inherent clan weakness, all difficulties to resist frenzy increases by two for Brujah characters, to a maximum of 10.
History: Scratch the surface of a Brujah thug, and these days you are more than likely to find a Brujah thug underneath. However, the clan is a fallen clan, still mourning the death of their Carthaginian paradise and decaying from their era of warrior-scholars to the petty rebels common in the Final Nights. Little consistent is known about the Brujah Antediluvian because the stories may confuse two individuals: the original founder of the Brujah (named as "Ilyes" in one account and as "Troile the Elder" in another) and his childer and diablerist, Troile.According to most records, Brujah was a callous and fiercely logical creature. Dispassionate in the extreme, the Antediluvian sired a clan of equally dispassionate childer. Among these, however, was a less controlled whelp: Troile the Rebel. What events caused the Embrace of Troile are unknown, but clan history holds that Troile diablerized her sire and claimed the clan as her own. A small bloodline, the True Brujah, claim descent from Brujah and hold this grievance close in the Final Nights. Following the death of Brujah in unrecorded history, the clan Brujah lived among the mortals, letting themselves revere as kings and gods, trying to recreate the glory of the Second City and the harmony between the Children of Seth and the childer of Caine. The first place that became an experiment of the Brujah was Greece, specifically Athens. Learning from and discussing their ideals with the Athenian orators and philosophers, the Brujah found countless impeti to improve society. The Brujah allowed other cainites to enter their city and to share Athens glory. Conflict withe spartan Ventrue led to discord and the first Brujah War. After that, many of the praedicandi, the rulers of the Clan, left Greece, convinced that the experiment had failed and that they should start again elsewhere. Many of the praedicandi seized the moment and followed Troiles example, diablerizing their sires to leave no witnesses or patrons to what they regarded as a failure. The clan's next major moment is also its greatest moment. The Brujah built or co-opted a Phoenician colony, Carthage, for another grand experiment. The Brujah say that Carthage was a utopia — a city where Kindred and kine lived in harmony, and where justice reigned. Other clans, and history, tell the story somewhat differently. The Carthaginians were cowed by their gods, offering their children to the flames of Moloch; and, apparently if the blood of sacrifices should flow down the gullet of a Methuselah, Moloch didn't mind. Exactly what happened in Carthage is dependent on who speaks of it - the Brujah claim Paradise, the other clans claim the presence of the Baali and human sacrifice. Those, who were present in Carthage, admit and acknowledge the truth. Carthage fell during the Third Punic War in 146 BC, when Scipio Aemilianus, aided by the Malkavians and Ventrue of Rome crushed the shell of a city hollowed out by two previous wars. The earth was salted (preventing those Kindred who had melded with the earth from rising), the land was plowed and the Brujah experiment ended.
Brujah In Birmingham: (All Your Badger)