Post by Deleted on Dec 4, 2015 16:31:17 GMT
I honestly think each role player should pick a clan that holds a lot of similar traits to themselves... As such, I decided to make an ultra dummy list here (albeit from my own perspective of each clan) so that one can get a good run through in a generalized term and from a more role player friendly perspective.
The Assamites:
General: Nasty ass little assassins! They are one of the only clans well known to achieve Vampirism by form of (Repeated/Regular) Diablarie. Clan curse is that they slowly become burnt toast. No, seriously, they get darker the older the get. They also show a blood lust for vampire Vitae in their aura, though even if they haven't performed any Diablarie, it still shows up. So yeah... Assamites are generally fucked up, and they come into the Masquerade with an ass ton of labels applied to them, and none of them good.
Upside:They typically kick ass. They also have a super bad ass sub-group of sparkle sparkle boom users (magic users) who can definitely kick some tail feathers in their own right. Same goes with the elite fighting group they have. At the end of the day? Fucketh not with the Assemite, or your ass might not make it out.
Downside: Their Aura will never show anything BUT diablarie and blood magic. There is also no way to stop the progression of one slowly turning into a burnt match stick. That means unless you got a good grip on some obfuscate or a bucket of Maybeline you won't be able to go out in society after a certain level of charcoal stick has been achieved.
Summation: If you are a fan of intelligent assasins, thought Prince of Persia was bad ass, love Assassins Creed, or generally have a lot of respect for the art? This clan would be a good fit for you. Just be sure you are prepared to either spend an asston of points in Obfuscate or learn to live life looking like a a charcoal baguette.
The Brujah:
General: I EAT YOUR FACE! No clan is known for being so absolutely off the wall short tempered. No joke, these guys have to roll to RESIST frenzy in almost any situation. Of course, if you want to take out a group of people in the fastest and most likely, messiest way possible? You couldn't ask for a better grenade than a pissed off Brujah. Of course, some of these short fuses have an interesting chewy center under the 'fuck you cunt' shell. Slowly but surely they are regaining their past and being seen as less wild and more... Willful.
Upside: You would be hard pressed to find a better person to go against an enemy with than a Brujah. Fierce warriors, even if they have fallen quite a ways from their golden days, they are not someone to tangle with lightly. Fierce, strong, and fearless they are certainly someone you want in your corner.
Downside: Frenzy, Frenzy, Frenzy! They say if you scratch the shell of a Brujah punk, you find... A brujah Punk... It should be said instead that scratch a brujah punk and you got a frenzied vampire chewing your face off. Hell, crop dust a Brujah and you'll be taking out your exhaust pipe... Through a straw. Which basically means they never get invited to do... Well.. Anything. Plus they do have a reputation for being about as bright as a two watt light bulb in a well lit room.
Summation: Love Rome? Gladiator? Did you think Vikings was the BEST SHOW EVAH?! Chances are you'd be right at home as a Brujah. Angry, violent, and not afraid to tear up more ass than Taco Bell... The best traits of a Brujah are also their biggest flaws. Some of the clan are scholars and philosophers... That carry REALLY big... Sticks. Just be prepared to make friends with a dice roller because yeah, you'll need 'em, without a doubt.
The Gangrel:
General: Wild and willful, they are the closest to the animal side of the Curse than any other clan, and more like an animal themselves as well. A part of the Camarilla sect originally, they broke off with them when they realized that all was not as it seemed, and though they are not Sabbat they aren't Camarilla either. Many of them prefer to be solitary, and unlike other Clans, they don't need to be around their fellow Kine. They specialize in the ability to confer and control animals, so much so that it has become their curse. They are the closest to their inner Beast, and each time they frenzy, they take on an animalistic feature.
Upside: Protean is an amazingly awesome ability. The clan as a whole tends to live like Gypsies which is and of itself, a pretty fun style of life, and it allows for quite a few adventures to be had. As a neutral Clan, they can work on either side of the fence if that is what they choose, and are accepted by both factions. Gangrel's have been found on both sides of the war between Camilla and Sabbat, which opens up lines of story that the other Clans are not as free to choose.
Downside: The Beast. Being so close to one's inner beast might seem like a good thing at first, until the first frenzy takes you, and your left with permanent consequences. Being able to fall into a frenzy so much easier than most other clans leaves one having to be in very good control of one's temper, otherwise said Gangrel might come out of their frenzy sporting a pair of tusks or even scales. The lifestyle is also incredibly lonely, with no roots set down anywhere, and friends being quite few and far between.
Summation: If you are a 'The Grey' movie fan this might just be the clan for you. As a Gangrel you pit yourself against the world, completely and utterly alone, without anyone for backup. If you feel a particular preference to be with Animals as well, then of course, this is right up your alley. They often make little single lodgings in the woods or mountains, somewhere far away from the push and shove of society, living on the land... Err... Land walkers... Though there are a few of the Gangrel clan who have found the concrete jungle just as good as any other wild place, though they are few and far between since it's hard to find a city without a Prince or some other type of Masquerade person in charge.
The Giovanni:
General: Incest is best, Relatively Speaking... The Giovanni are a clan of kissing cousins, quite literally, as no one who is ever embraced by the Giovanni is outside of the family tree... The reasons for keeping it locked up in the Family is said to protect ancient Necromancy powers and spells, and indeed no other clan in the entire Masquerade has more skills in that area than themselves, not even the Tremere. The Giovanni curse is rather cruel to it's victims, as after any feeding a Giovanni does massive amounts of damage with their bite, making it incredibly hard to keep victims alive afterwards. No one can beat their business savvy, and guaranteed in almost every great city, every grand metropolis and rich little hub of humanity... There is at least one Giovanni pulling the strings, turning a dime, and gaining more power and finances by the night. Like the Tremere and the Assamite, the Giovanni are a clan that practiced Diablarie, and like the other clans the stain of it will never fade.
Upside: Unlimited Fiances... Power... Access to all the Glam, Bam, Thank you Ma'am events of society... Able to travel the world and not stop in a place that doesn't have at least one little hub of the family business in it... What's not to love? Unmatched skills in Necromancy means there is always a never ending supply of throw away body guards, and of course, patsies should things get... Interesting... They operate within the Masquerade but not quite within the Camilla, they prefer to stay a bit outside the loop, not unlike the Gangrel though for very different reasons. That means so long as you don't kick the local Prince in the nards, you have carte blanch to enjoy the city, and still operate under your own laws and legation... Like a foreign embassy.
Downside: Most of you are nuts. When the family tree starts forking in, it doesn't take a botanist to know that there are going to be downsides, massive ones. Many Giovanni are not only bitten by relatives, but also inbred, not unlike ancient times when relations married and bred for the sake of keeping power and money in family hands. Because of this, many Giovanni have a few screws loose, and are often kept at home because of it. Very few Giovanni are allowed to venture out of Venice and Rome, and those that do are the pick of the litter, those with the fewest flaws of the family's twisted treeline. Naturally of course, not only are most Giovanni mocked for being inbred, but because the clan's sire practiced Diablarie there is that wonderful skidmark on their resume too naturally.
Summation: Do you enjoy the fact that if you were anymore inbred, you'd be a sandwich? Do you get off on the idea of playing with corpses? Do you want to be stupid filthy rich? Then yeah, I would say that the Giovanni are RIGHT up your alley. It's like an exclusive club... You just got to fuck your mum to get in... Where do we sign up? In all honesty, the clan has a lot of typical, over played drawbacks to it. It's like the Tremere and Malkavians got together and fucked till out popped a Giovanni for the most part. Of course not all Giovanni have that stigma, every now and then one of the family went out and shagged a nice normal person, and that child in his turn was embraced and out popped a rather normal Giovanni. You can easily play it on both sides of the fence, which gives the clan a nice sort of duplicity, a chance to fall on the other side of the fence. Regardless of which part you want to play though, the Giovanni are a proud if fucked up clan, and no less enjoyable to play than any other.
The Lasombra:
General: Tentacle Porn. Lots. And Lots. Of Tentacle Porn. No other clan has a worse superiority complex than an Lasombra. Elegant, beautiful, Darwinist's to their very core... You would be hard pressed to find any other clan who believes in their own place at the top of evolution and food chain than them. Their curse almost seems too perfect to be real, and many say specifically chosen because of their pride, and why not? The Lasombra believe they are THE Vampire, THE only true God man will ever Know, and because of that pride and vanity in themselves? Their clan Curse is that no Lasombra will ever see their reflection. Nor can Camera's or Recorders see them, even their clothes do not show up, making them entirely invisible in every way but in person. As official members of the Sabbat, they are often seen as the enemies of the Masquerade, and it's no secret the two faction go at each other like hammer and nail.
The Upsides: They are almost Royalty among the Vampire Clans. They have held positions of power and wealth since the Roman era at the least. Living near the sea they have dominated many trade routs and established strong holds in areas like Sicily and other Ports, continuing to dominate trade and accrue fortunes, all adding to the already vast expanses in the Lasombra coffers. Beauty, power, and intelligence... These all make up the core being of every Lasombra, and in the end, it's a damn tempting offer. Plus, really, who can turn down the ability to have black tentacles as a weapon? Helloooo Hentai!
The Downside: Never seeing yourself again outside of old photographs or portraits sucks mondo zombie balls. Putting make up on, brushing one's teeth, flossing... Finding out if one is having a bad hair day... Or if that dress really DOES make your ass look HUGE... You'll never know anything was wrong or out of sorts without someone else telling you so. This leaves many at the mercy of someone else's opinion or feed back, which in the end, is never as solid as what you see for yourself. Plus not seeing yourself, being an invisible space in a window or a void in a mirror, that's got to be massively unsettling.
Summation: Do you enjoy a superiority complex? Do you love being King of The Mountain? (at least in your own head)Do you enjoy a rather sterling family history with vast wealth and social connections? Then this is totally for you. Unlike the Camarilla, the Sabaat don't believe in trying work work along side with Humans, nor do they see humans as anything more than food. Stuck up but utterly elegant, they are a very complex clan, and though not easily played they are beautifully played when one gets them to their core. Definitely not a first time clan to play, but one well worth the effort when you get what VTM is about.
More to Come as the day progresses!
The Assamites:
General: Nasty ass little assassins! They are one of the only clans well known to achieve Vampirism by form of (Repeated/Regular) Diablarie. Clan curse is that they slowly become burnt toast. No, seriously, they get darker the older the get. They also show a blood lust for vampire Vitae in their aura, though even if they haven't performed any Diablarie, it still shows up. So yeah... Assamites are generally fucked up, and they come into the Masquerade with an ass ton of labels applied to them, and none of them good.
Upside:They typically kick ass. They also have a super bad ass sub-group of sparkle sparkle boom users (magic users) who can definitely kick some tail feathers in their own right. Same goes with the elite fighting group they have. At the end of the day? Fucketh not with the Assemite, or your ass might not make it out.
Downside: Their Aura will never show anything BUT diablarie and blood magic. There is also no way to stop the progression of one slowly turning into a burnt match stick. That means unless you got a good grip on some obfuscate or a bucket of Maybeline you won't be able to go out in society after a certain level of charcoal stick has been achieved.
Summation: If you are a fan of intelligent assasins, thought Prince of Persia was bad ass, love Assassins Creed, or generally have a lot of respect for the art? This clan would be a good fit for you. Just be sure you are prepared to either spend an asston of points in Obfuscate or learn to live life looking like a a charcoal baguette.
The Brujah:
General: I EAT YOUR FACE! No clan is known for being so absolutely off the wall short tempered. No joke, these guys have to roll to RESIST frenzy in almost any situation. Of course, if you want to take out a group of people in the fastest and most likely, messiest way possible? You couldn't ask for a better grenade than a pissed off Brujah. Of course, some of these short fuses have an interesting chewy center under the 'fuck you cunt' shell. Slowly but surely they are regaining their past and being seen as less wild and more... Willful.
Upside: You would be hard pressed to find a better person to go against an enemy with than a Brujah. Fierce warriors, even if they have fallen quite a ways from their golden days, they are not someone to tangle with lightly. Fierce, strong, and fearless they are certainly someone you want in your corner.
Downside: Frenzy, Frenzy, Frenzy! They say if you scratch the shell of a Brujah punk, you find... A brujah Punk... It should be said instead that scratch a brujah punk and you got a frenzied vampire chewing your face off. Hell, crop dust a Brujah and you'll be taking out your exhaust pipe... Through a straw. Which basically means they never get invited to do... Well.. Anything. Plus they do have a reputation for being about as bright as a two watt light bulb in a well lit room.
Summation: Love Rome? Gladiator? Did you think Vikings was the BEST SHOW EVAH?! Chances are you'd be right at home as a Brujah. Angry, violent, and not afraid to tear up more ass than Taco Bell... The best traits of a Brujah are also their biggest flaws. Some of the clan are scholars and philosophers... That carry REALLY big... Sticks. Just be prepared to make friends with a dice roller because yeah, you'll need 'em, without a doubt.
The Gangrel:
General: Wild and willful, they are the closest to the animal side of the Curse than any other clan, and more like an animal themselves as well. A part of the Camarilla sect originally, they broke off with them when they realized that all was not as it seemed, and though they are not Sabbat they aren't Camarilla either. Many of them prefer to be solitary, and unlike other Clans, they don't need to be around their fellow Kine. They specialize in the ability to confer and control animals, so much so that it has become their curse. They are the closest to their inner Beast, and each time they frenzy, they take on an animalistic feature.
Upside: Protean is an amazingly awesome ability. The clan as a whole tends to live like Gypsies which is and of itself, a pretty fun style of life, and it allows for quite a few adventures to be had. As a neutral Clan, they can work on either side of the fence if that is what they choose, and are accepted by both factions. Gangrel's have been found on both sides of the war between Camilla and Sabbat, which opens up lines of story that the other Clans are not as free to choose.
Downside: The Beast. Being so close to one's inner beast might seem like a good thing at first, until the first frenzy takes you, and your left with permanent consequences. Being able to fall into a frenzy so much easier than most other clans leaves one having to be in very good control of one's temper, otherwise said Gangrel might come out of their frenzy sporting a pair of tusks or even scales. The lifestyle is also incredibly lonely, with no roots set down anywhere, and friends being quite few and far between.
Summation: If you are a 'The Grey' movie fan this might just be the clan for you. As a Gangrel you pit yourself against the world, completely and utterly alone, without anyone for backup. If you feel a particular preference to be with Animals as well, then of course, this is right up your alley. They often make little single lodgings in the woods or mountains, somewhere far away from the push and shove of society, living on the land... Err... Land walkers... Though there are a few of the Gangrel clan who have found the concrete jungle just as good as any other wild place, though they are few and far between since it's hard to find a city without a Prince or some other type of Masquerade person in charge.
The Giovanni:
General: Incest is best, Relatively Speaking... The Giovanni are a clan of kissing cousins, quite literally, as no one who is ever embraced by the Giovanni is outside of the family tree... The reasons for keeping it locked up in the Family is said to protect ancient Necromancy powers and spells, and indeed no other clan in the entire Masquerade has more skills in that area than themselves, not even the Tremere. The Giovanni curse is rather cruel to it's victims, as after any feeding a Giovanni does massive amounts of damage with their bite, making it incredibly hard to keep victims alive afterwards. No one can beat their business savvy, and guaranteed in almost every great city, every grand metropolis and rich little hub of humanity... There is at least one Giovanni pulling the strings, turning a dime, and gaining more power and finances by the night. Like the Tremere and the Assamite, the Giovanni are a clan that practiced Diablarie, and like the other clans the stain of it will never fade.
Upside: Unlimited Fiances... Power... Access to all the Glam, Bam, Thank you Ma'am events of society... Able to travel the world and not stop in a place that doesn't have at least one little hub of the family business in it... What's not to love? Unmatched skills in Necromancy means there is always a never ending supply of throw away body guards, and of course, patsies should things get... Interesting... They operate within the Masquerade but not quite within the Camilla, they prefer to stay a bit outside the loop, not unlike the Gangrel though for very different reasons. That means so long as you don't kick the local Prince in the nards, you have carte blanch to enjoy the city, and still operate under your own laws and legation... Like a foreign embassy.
Downside: Most of you are nuts. When the family tree starts forking in, it doesn't take a botanist to know that there are going to be downsides, massive ones. Many Giovanni are not only bitten by relatives, but also inbred, not unlike ancient times when relations married and bred for the sake of keeping power and money in family hands. Because of this, many Giovanni have a few screws loose, and are often kept at home because of it. Very few Giovanni are allowed to venture out of Venice and Rome, and those that do are the pick of the litter, those with the fewest flaws of the family's twisted treeline. Naturally of course, not only are most Giovanni mocked for being inbred, but because the clan's sire practiced Diablarie there is that wonderful skidmark on their resume too naturally.
Summation: Do you enjoy the fact that if you were anymore inbred, you'd be a sandwich? Do you get off on the idea of playing with corpses? Do you want to be stupid filthy rich? Then yeah, I would say that the Giovanni are RIGHT up your alley. It's like an exclusive club... You just got to fuck your mum to get in... Where do we sign up? In all honesty, the clan has a lot of typical, over played drawbacks to it. It's like the Tremere and Malkavians got together and fucked till out popped a Giovanni for the most part. Of course not all Giovanni have that stigma, every now and then one of the family went out and shagged a nice normal person, and that child in his turn was embraced and out popped a rather normal Giovanni. You can easily play it on both sides of the fence, which gives the clan a nice sort of duplicity, a chance to fall on the other side of the fence. Regardless of which part you want to play though, the Giovanni are a proud if fucked up clan, and no less enjoyable to play than any other.
The Lasombra:
General: Tentacle Porn. Lots. And Lots. Of Tentacle Porn. No other clan has a worse superiority complex than an Lasombra. Elegant, beautiful, Darwinist's to their very core... You would be hard pressed to find any other clan who believes in their own place at the top of evolution and food chain than them. Their curse almost seems too perfect to be real, and many say specifically chosen because of their pride, and why not? The Lasombra believe they are THE Vampire, THE only true God man will ever Know, and because of that pride and vanity in themselves? Their clan Curse is that no Lasombra will ever see their reflection. Nor can Camera's or Recorders see them, even their clothes do not show up, making them entirely invisible in every way but in person. As official members of the Sabbat, they are often seen as the enemies of the Masquerade, and it's no secret the two faction go at each other like hammer and nail.
The Upsides: They are almost Royalty among the Vampire Clans. They have held positions of power and wealth since the Roman era at the least. Living near the sea they have dominated many trade routs and established strong holds in areas like Sicily and other Ports, continuing to dominate trade and accrue fortunes, all adding to the already vast expanses in the Lasombra coffers. Beauty, power, and intelligence... These all make up the core being of every Lasombra, and in the end, it's a damn tempting offer. Plus, really, who can turn down the ability to have black tentacles as a weapon? Helloooo Hentai!
The Downside: Never seeing yourself again outside of old photographs or portraits sucks mondo zombie balls. Putting make up on, brushing one's teeth, flossing... Finding out if one is having a bad hair day... Or if that dress really DOES make your ass look HUGE... You'll never know anything was wrong or out of sorts without someone else telling you so. This leaves many at the mercy of someone else's opinion or feed back, which in the end, is never as solid as what you see for yourself. Plus not seeing yourself, being an invisible space in a window or a void in a mirror, that's got to be massively unsettling.
Summation: Do you enjoy a superiority complex? Do you love being King of The Mountain? (at least in your own head)Do you enjoy a rather sterling family history with vast wealth and social connections? Then this is totally for you. Unlike the Camarilla, the Sabaat don't believe in trying work work along side with Humans, nor do they see humans as anything more than food. Stuck up but utterly elegant, they are a very complex clan, and though not easily played they are beautifully played when one gets them to their core. Definitely not a first time clan to play, but one well worth the effort when you get what VTM is about.
More to Come as the day progresses!